PENGARUH ENTERTAINMENT, INTERACTION, DAN CUSTOMIZATION TERHADAP BRAND LOYALTY MELALUI CUSTOMER ENGAGEMENT, PERCEIVED VALUE, DAN CUSTOMER-BASED BRAND EQUITY (Survey pada Perguruan Tinggi Swasta di Priangan Timur)

WIZDANULKARIM, WIZDANULKARIM (2026) PENGARUH ENTERTAINMENT, INTERACTION, DAN CUSTOMIZATION TERHADAP BRAND LOYALTY MELALUI CUSTOMER ENGAGEMENT, PERCEIVED VALUE, DAN CUSTOMER-BASED BRAND EQUITY (Survey pada Perguruan Tinggi Swasta di Priangan Timur). Other thesis, Universitas siliwangi.

[thumbnail of 1. COVER.pdf] Text
1. COVER.pdf

Download (44kB)
[thumbnail of 2. LEMBAR PENGESAHAN.pdf] Text
2. LEMBAR PENGESAHAN.pdf

Download (412kB)
[thumbnail of 3. MOTTO.pdf] Text
3. MOTTO.pdf

Download (67kB)
[thumbnail of 4. LEMBAR PERNYATAAN.pdf] Text
4. LEMBAR PERNYATAAN.pdf

Download (357kB)
[thumbnail of 5. ABSTRAK.pdf] Text
5. ABSTRAK.pdf

Download (12kB)
[thumbnail of 6. KATA PENGANTAR.pdf] Text
6. KATA PENGANTAR.pdf

Download (145kB)
[thumbnail of 7. DAFTAR ISI.pdf] Text
7. DAFTAR ISI.pdf

Download (182kB)
[thumbnail of 8. BAB 1.pdf] Text
8. BAB 1.pdf

Download (75kB)
[thumbnail of 9. BAB 2.pdf] Text
9. BAB 2.pdf

Download (294kB)
[thumbnail of 10. BAB 3.pdf] Text
10. BAB 3.pdf

Download (330kB)
[thumbnail of 11. BAB 4.pdf] Text
11. BAB 4.pdf
Restricted to Repository staff only

Download (740kB)
[thumbnail of 12. BAB 5.pdf] Text
12. BAB 5.pdf
Restricted to Repository staff only

Download (19kB)
[thumbnail of 13. DAFTAR PUSTAKA.pdf] Text
13. DAFTAR PUSTAKA.pdf

Download (200kB)
[thumbnail of 14. LAMPIRAN.pdf] Text
14. LAMPIRAN.pdf
Restricted to Repository staff only

Download (1MB)
[thumbnail of 15. BIODATA PENULIS.pdf] Text
15. BIODATA PENULIS.pdf
Restricted to Repository staff only

Download (21kB)

Abstract

Penelitian ini dilakukan dengan tujuan untuk menguji pengaruh entertainment, interaction, dan customization terhadap brand loyalty melalui customer engagement, perceived value, dan customer-based brand equity pada perguruan tinggi swasta di Priangan Timur. Metode penelitian yang digunakan adalah metode survei dengan pendekatan kuantitatif. Data primer digunakan dalam penelitian ini melalui penyebaran kuesioner kepada responden yang dipilih menggunakan teknik purposive sampling dengan mempertimbangkan stratified proportionate untuk memastikan representasi sebaran data penelitian. Analisis data pada penelitian ini dilakukan dengan menggunakan Structural Equation Modeling (SEM). Temuan penelitian ini menunjukkan bahwa entertainment, interaction, dan customization berpengaruh terhadap customer engagement, perceived value, dan customer-based brand equity. Selanjutnya, customer engagement terbukti berpengaruh terhadap brand loyalty. Selain itu, perceived value terbukti berpengaruh terhadap customer engagement, customer-based brand equity, dan brand loyalty. Temuan lain menunjukkan bahwa customer-based brand equity berpengaruh terhadap brand loyalty. Kata kunci: entertainment, interaction, customization, customer engagement, perceived value, dan customer-based brand equity, brand loyalty.

Item Type: Thesis (Other)
Subjects: H Social Sciences > HD Industries. Land use. Labor
H Social Sciences > HD Industries. Land use. Labor > HD28 Management. Industrial Management
Divisions: Fakultas Ekonomi > Manajemen
Depositing User: user2 user2 user2
Date Deposited: 15 Jul 2026 06:22
Last Modified: 15 Jul 2026 06:22
URI: https://repositori.unsil.ac.id/id/eprint/6992

Actions (login required)

View Item
View Item